1

COMMENT 14m ago

Or hear me out here, what if you don’t jump to a conclusion that he’s going to be a campaign pack because literally no one thinks that at all and you think about the implementation as a smaller Race pack, one that is cheaper than Norsca or the warriors of chaos, hell if they want to go for the two pair him with The nameless and then you have the two big bad necromancers in a pack together.

Seriously, no one has ever said they want him as a campaign pack, this post isn’t titled as what is the campaign pack you most like to see is it?

1

COMMENT 33m ago

that’s what I hope for too but that most recent chapter really leaned towards the ship

7

COMMENT 8h ago

>! Those recent chapters be making me worried though, we might end up with The Elma ship !<

1

COMMENT 8h ago

This sounds like a bug, personally I haven’t experienced it but if you aren’t getting the 1 gem per turn it definitely sounds off, like if it was just the missions then you could chalk it up to bad RnG but the 1 per turn not being there means it is a bug. (Though it could be mod related, I don’t see how though). Unless there’s a limit to the Sanctums but I haven’t seen anything that suggests there is.

6

COMMENT 11h ago

One can only dream, Angron is an amazing character before he got turned into a daemon Primarch and that reason alone is enough to make me want to see him one day. (Not as much as Magnus though, I REALLY want to see Magnus)

1

COMMENT 18h ago

No no no dude they can express creativity, they just have to be assimilated into the giant company under threat of being copyright strikes into the shadow realm. And then when they do they will delete all your content off of YouTube and put it on a service only the most die hard fans would pay for meaning you won’t ever reach the wide audience that you might have.

Oh and depending on who you are when they hire you they may give you zero communication past that point and just leave you to face the anger of your fans despite it being completely their fault you are in this situation to begin with.

You see GW are the good guys here! Damn this boot is fucking delicious. /s

3

COMMENT 18h ago

This is GW they couldn’t give a fuck about the community, like they have the bare minimum engagement with the community and never listen to any customer criticism. They’re like Nintendo but at least Nintendo has the excuse of being a Japanese company and they are usual harsher than western ones.

2

COMMENT 20h ago

Yeah take a photo of the actual thing that says it’s aborted

4

COMMENT 21h ago

But that’s the thing if that bar isn’t full then the mission isn’t access in the first place, so it may say it’s been aborted but it actually hasn’t, like the final battle may still be accessible

1

COMMENT 23h ago

Do you definitely have all the marks of ruination? That super long bar at the top of your screen when you play as Taurox

4

COMMENT 23h ago

Are you sure it wasn’t another mission? The final battle unlocks after you have 500 marks of ruination, there’s no way you can get that super early in the campaign unless you are doing his super long rampages where you fight like 50 battles in one turn.

10

COMMENT 23h ago

That’s weird in my campaign Oxyotl died super quick but I still got the quest battle the same as always. I don’t think I’ve ever heard of a quest battle being aborted because a faction dies.

2

COMMENT 23h ago

So you’re saying bestigors should be out damaging great stags on a counter even though great stags have double their charge? Dude it’s a bug just accept it. This is clearly not supposed to be happening.

20

COMMENT 1d ago

I always find those people weird because like Legend makes it very very clear that his opinions are always based almost entirely off of Legendary difficulty. It’s like when everyone cried that the wood elf rework ruined them before the dlc dropped and legend dropped his vid. But even in that video he specifically says this only really effect Legendary difficulty.

2

COMMENT 1d ago

In mortal empires you can confederate Malekith on turn 2 and helebron on turn 7. It makes for a much more interesting mortal empires campaign for me.

1

COMMENT 1d ago

Someone who could beat Thorgrim

2

COMMENT 1d ago

No. he doesn’t. Let’s look at the great stag knights vs the bestigors, great stag knights have a crazy 77 charge bonus and yet they get massacred on the charge by the bestigors counter charge despite the bestigors having not even half of the great stags charge bonus.

You can cherry pick and focus on the black orcs all you want but literally the rest of the video does nothing but prove you wrong lol. It’s actually pretty wild how you could even watch the whole video and still be as wrong as you are.

Edit: oh would you look at that, two examples after that and we have wild riders losing a third of their health to Gors, not even the spear variant at that. Hmmmmmmm I guess there’s nothing wrong with that, vastly more expensive units should be losing that much damage to trash on the part of the engagement Cav excels at. Oooooooh wait no they aren’t and I would never believe that because I’m not fucking delusional.

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COMMENT 1d ago

Tamurkhan or the glotkin are probably the two best bets. Personally though I’d love to see Tamurkhan more, not only is maggot boi amazing but it would also mean we get more empire content.

4

COMMENT 1d ago

Go search it up yourself, you’re the one calling Millandcookies wrong and trying to discredit him. I know for a fact I’m right, the vast majority of people know it’s a fact, go do the searching yourself.

11

COMMENT 1d ago

As I said in my other reply to you. It is literally a bug. It’s been confirmed by CA_duck on the forums back in April when the bug first appeared. That’s it. It is objectively a bug. Cav should not be getting decimated by counter charges. Melee units should not be better off counter charging than bracing.

When dwarf infantry who have expert charge defence do better counter charging than bracing you have yourself a bug.

19

COMMENT 1d ago

So let me get this straight. A CA employee literally says it’s a bug on the forums in April and yet some people are still trying to say it’s working as intended, Jesus Christ.

Melee units should never perform considerably better when counter charging high tier cav, even models that get knocked back still land hits. I’m sustained melee then the high tier infantry should out damage cav but when each model is hitting multiple times on the cav then it’s an issue.

it’s not even up for debate lol, CA_Duck literally confirmed everything I’m saying here back on the forums. It is a bug.

11

COMMENT 1d ago

The issue isn’t regarding mass, it’s an issue with the hit rate of infantry when they are counter charging. Mass does cause issues for cav now but the mass issues mean that cav lose a few models when running out of infantry, the hit rate issue means that cav are getting obliterated on counter charges. Like with this bug even models that get knocked back by cav land hits on the cav.

142

COMMENT 1d ago

their tier 5 units got moved down to tier 4 with the rework in order to balance out the abysmal growth for the dawi. That way we aren’t waiting god knows how long to use T5 units.

1

COMMENT 1d ago

It’s from the Star Wars the Old Republic trailers.

15

COMMENT 2d ago

As another person said it’s a bug, basically when the enemy counter charges your cav they are hitting waaaaay more times than they are supposed to be hitting. This means that every individual model is getting a hit off on your cav (even models that are being thrown in the air)

The bright side is the AI tend not to counter charge much but when they do it’s really really noticeable. The best way to avoid this is either making sure you only charge into the flanks or charge into a unit and just say there. If you run away to get another charge in you’re just risking them counter charging you again which means you’ll take ludicrous damage.

Here’s a Link to IndyPrides amazing video on it and how it’s basically ruined cav.